
Survivors can free themselves from a Pounce if they were to be Pounced while under the effects of this spit. Description: After a short delay, knocks down any enemy caught up in the radius, stunning them for a brief period. Name: Survivor-Sense spit ⇒ Concussive Spit. Eggnog inherts all buffs from Night Hunter booster with additional saturation effect applied. Christmas items inherit buffs from singular boosters. Event items that give an actual effect to the human that buff the human, have their buffs removed and replaced with buffs from Night Hunter booster and their duration is set to 95 seconds. Cosmetic effects potions are kept in BtZ with no additional changes.
+10 seconds increased Camouflage durationĮvent Booster properties (halloween potion, etc.):. +2 seconds faster Grappling Hook energy recovery. +1 second faster health regeneration delay recovery. +0.5 seconds faster health regeneration delay recovery. The following properties below are the only buffs that will apply once you are inside a BTZ match. Every booster acts as a Night Hunter booster now in BtZ (excluding singular effect boosters): normalizing every booster(s).
Damage: 30% DPS ⇒ 24% DPS (damage per second). Undetect Spots: no longer has open spots to avoid damage. Hunter climbing Hunter can no longer climb on ledges, but can still climb on outer buildings. Bleeding element (nests) Now properly scales damage based on gamemode (2v1+). Impact element (nests) Now properly scales damage based on gamemode (2v1+). Electric element (nests) Now properly scales damage based on gamemode (2v1+). Fire element (nests) Now properly scales damage based on gamemode (2v1+). Freezing element (nests) Now properly scales damage based on gamemode (2v1+). Poison element (nests) Now properly scales damage based on gamemode (2v1+). Fire-explosive nest interaction No longer starts instantly depleting the brood’s health. Pounce Shockwave Shockwave (pounce/tackle) knockback radius: 5m ⇒ 4.5m. Charged slice Additional range when charge slicing: 0.3m ⇒ 0.15m. (After recovering from a knockdown, you are invulnerable to it before being able to get knocked down again) Knockdown invulnerability grace time between another: 1.5s ⇒ 0.6s Now properly scales damage based on gamemode (2v1+) Heavy one-handed (nests) Hits to kill: 10 ⇒ 13. One-handed (nests) Hits to kill: 18 ⇒ 24. Flashlight Energy consume on start: 0.2 ⇒ 0.15. Ground Pound (Human) Height requirement to perform: 1.5m ⇒ 1.1m. – Base tackle knockback (vertical): 6m ⇒ 6.5m – Base tackle knockback (horizontal): 12m ⇒ 17m Throwing knives (nests) Hits to kill: 200 ⇒ 9. Bleeding element (nests) Hits to kill: 2000 ⇒ 400. DYING LIGHT FREE DLC RIFLE UPDATE
Dying Light Be The Zombie Update Patch Notes Morevover, Dying Light is also getting a Dieselpunk DLC today, delivering new gear and new outift for the diehard fans or the game who would love to experience zombie apocalypose in a dieselpunk setting.īelow, you can check all the details about the new Dying Light update and DLC pack. Today, Dying Light is getting a new Be The Zombie update, improving the PvP experience with more meaningful balance changes, and making it fresh again with some new features.